Relics provide characters special abilities. Each character can equip up to two relics.
| Relic Name Relic Effect |
|
Amulet Prevents zombie, dark and poison spells |
Atlas Amulet Raises fight damage |
Back Guard Prevents back and pincer attacks |
Barrier Ring Sets up shell when HP is low |
Beads +20% evade |
Black Belt Character can randomly counter attack |
Blizzard Orb Allows Umaro to use storm |
Charm Bangle Decreases the number of random battles |
Cherub Down Sets up float |
Coin Toss Changes "Slot" into "GP Rain" |
Crystal Orb +50% MP |
Cure Ring Sets up regen |
Cursed Ring Character becomes cursed; learns x-zone |
Czarina Ring Sets up safe and shell when HP is low |
Dragon Horn Character will always use "Jump" in battle |
Dragoon Boots Changes "Fight" to "Jump" |
Earrings Raises magic power |
Economizer All magic spells cost 1 MP to cast |
Exp. Egg Doubles experience gained |
Fairy Ring Prevents poison and dark spells |
Fake Mustache Changes "Sketch" into "Control" |
Gale Hairpin Increases chance of pre-emptive attack |
Gauntlet Weapons can be held in both hands |
Gem Box Changes "Magic" into "X-Magic" |
Genji Gloves Allows character to equip 2 weapons |
Goggles Prevents dark spells |
Gold Hairpin MP cost -50% |
Guard Ring Sets up safe |
Hero Ring Raises physical and magical damage |
Hyper Wrist +50% vigor |
Jewel Ring Prevents dark and petrify spells |
Marvel Shoes Sets up haste, shell, safe and regen |
Memento Ring Prevents sudden death |
Merit Award Character can equip anything |
Mithril Gloves Sets up safe when HP is low |
Momento Ring Protection against mortal magic attacks |
Moogle Charm No random enemy encounters |
Muscle Belt +50% HP |
Offering Changes "Fight" into "X-Fight" |
Peace Ring Prevents berserk and muddle spells |
Pod Bracelet Sets up safe and shell |
Rage Ring Causes Umaro to throw party members |
Relic Ring Makes character undead |
Ribbon Prevents all status ailments |
Running Shoes Sets up haste |
Safety Bit Prevents sudden death |
Sneak Ring Raises success rate of "Steal" |
Sniper Sight 100% hit rate |
Sprint Shoes Allows party to run twice as fast |
Star Pendant Prevents poison |
Thief's Gloves Changes "Steal" into "Capture" |
Tintinabar Recovers HP with each step |
True Knight Character will protect party members with low HP |
Wall Ring Sets up reflect |
White Cape Prevents mute and imp spells |
Zephyr Cape +10% evade |